

The empty component is then made a prefab and uploaded. That needs to be a prefab and dropped onto the Extended Settings -> Custom Skeleton -> Root template slot. It is possible to completely replace the standard Sine.space avatar and add in a mesh (static or rigged) by providing a “Costume”…Ĭreate an empty game object and add components for the “Clothing Item Settings” and “Virtual Good” as before, but keep the actual mesh to make the replacement avatar separate. In the Clothing Item Settings change the mesh model from “2015 Male” to “2015 Female” and adjust the position of the item to fit the different body shape and size, then resave the prefab and upload that.Ĭreating a Complete Replacement Avatar – Static Mesh and Non-Animated NASA EMU and Space Helmet on avatar at Space Station Region in Sine.spaceĪt the moment Sine.space requires attachments to be gender specific, so separate male and female variants of each attachment need to be created and uploaded. This prefab is the item that then can be selected and uploaded to the Sine.space content servers. The container object is then dropped into the Unity assets window to create a prefab. Instructions to complete those are in the Sine.space wiki page.

Two Unity components are added to the attachment container object: Clothing Item Settings and Virtual Good. The attachment itself is then brought in and positioned appropriately relative to the avatar, and then put inside the container object. An empty object to act as a container for the attachment is placed also at 0,0,0. In a new Unity Scene with the EditorPack-….unitypackage installed, the Sine.space “2015 Male” asset is placed at 0,0,0. and noting the item upload review guidelines:.

Following and adapting the method described on the Sine.space Wiki page on making clothing & attachments:.I used the freely available NASA 3D models for the Space Helmet and NASA Extravehicular Mobility Unit (EMU). As a trial, and to provide space related outfits for the Space Station/ISS experience in Sine.space, I followed the instructions on the Sine.space wiki to create avatar clothing and attachments…
